Motion transfer: reuse a performance
Kling Motion lifts the movement from a reference video — a dance, a gesture sequence, a walk cycle — and applies it to a new subject. The choreography, weight, and timing survive; the performer changes. It's how a brand mascot ends up doing a trending dance, or a designed character inherits a real actor's motion without a mocap stage.
Good references make good transfers: one performer, full body in frame for the whole clip, a steady camera, and a clean silhouette against the background. The more legible the source movement, the more faithfully it lands on the new subject.
Prompt edit: same shot, different world
The second mode keeps your footage as the foundation. Upload a clip to Kling O1 Edit and describe the transformation — 'make it snow', 'set this at night in the rain', 'render this in a painted animation style' — and the model re-renders the shot with your instruction applied while motion and framing carry through.
This is the mode for restyles, environment swaps, object removal, and wardrobe changes. Heavier transformations vary more between runs, so generate a few takes of a big restyle and keep the strongest.
Choosing the mode — and chaining shots
Decide by which half of the video is the asset. If the motion is what matters and the subject should change, that's motion transfer. If the footage is what matters and the look should change, that's a prompt edit. They answer opposite questions with the same input type.
Both operate on short clips — individual shots of a few seconds, not full timelines. For a sequence, process each shot separately and assemble in your editor; keeping the prompt language consistent across shots keeps the look coherent from cut to cut.

