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AI Trailer Generator

Trailers are the most shot-list-shaped format in video: 15 to 30 short, escalating beats cut against music and title cards. That structure maps perfectly onto AI generation — each beat is one prompt, and the epic scope that makes trailers expensive (armies, storms, collapsing cities) costs the same as a talking head.

Whether you're cutting a trailer for a real project, a game, a novel, or a concept pitch, the method is identical: write the beat sheet, generate coverage per beat with escalating camera energy, and assemble against a temp track. Kling 3's cinematic weight makes it the model of choice.

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AI Trailer Generator

The three-act trailer beat sheet

Act one (world): 3–5 calm establishing beats — slow zooms and drifting aerials over the setting, one character introduction. Act two (threat): the rhythm tightens — dutch angles, handheld energy, storm clouds, faces in shadow, each clip shorter than the last. Act three (spectacle): the money shots — crane-ups to full scale, speed ramps, the biggest image you can prompt — then hard cut to black for the title.

Write all beats before generating any. The discipline of a beat sheet is what separates a trailer from a montage.

Escalation through camera language

Trailers escalate through the camera as much as the content. Start with LOCKED OFF and SLOW ZOOM (stillness reads as calm), move through HANDHELD RUN and DUTCH ANGLE as tension builds, and reserve CRANE UP, DRONE PULLBACK, and SPEED RAMP for the finale. The audience feels the acceleration even if they can't name it.

Keep one visual constant across all acts — a color world, a recurring object, the same character block — so escalating chaos still feels like one film.

Title cards and rhythm

The trailer cadence — clip, clip, TITLE, clip, clip, TITLE — needs breathing room built in. Generate a few near-abstract beats for card backgrounds: smoke drifting, embers rising, light through dust. The SMOKE REVEAL and EMBER STORM effects make purpose-built card backdrops.

Cut to the temp track's structure: impacts land on downbeats, the act-three montage rides the music's build, and the final title card sits in silence. Three seconds of black before the last image is the oldest trick in the trailer house playbook.

FAQ

Can I make a trailer for something that doesn't exist yet?+

That's the primary use case — concept trailers for pitches, game ideas, and novels. A generated trailer communicates tone and scope to collaborators and investors better than any deck.

How many clips does a full trailer need?+

A 60–90 second trailer typically cuts 15–30 clips. Generate 2–3 takes per beat on your shot list; the spares often rescue pacing problems in the edit.

How do I keep characters consistent across trailer shots?+

Write a fixed description block per character — face, hair, wardrobe, one distinguishing detail — and reuse it verbatim in every prompt that character appears in. Vary only action, location, and camera.

Ready to try it?

Free credits on signup — no card required.

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